Mixed Reality Headset
This was a fully functioning AR/VR headset designed to explore automated mass produced products as well as be a test bed for developing Augmented Reality interfaces.
An automated software pipeline was created to take in face scan data and generate a custom facial interface from a lattice structure. The headset was built from 3D printed materials with machined carbon fiber insert elements for improved weight characteristics.
The custom face gasket for the AR/VR headset was designed as a automated mass personalized product that would take in 3D scan data from iPhone FaceID data. The software front end allowed for scans to be loaded, with attributes being set for each scan input to adjust rigidity and comfort of the custom facial interface. The output would be completely per-user customized face gaskets that are ready for 3D printing.
Benefits include a massive increase in comfort during extended use, improved breathability, better light sealing and better stability on the head.
Provisional utility patents were filed for this patent pending concept.
Augmented Reality interfaces represent a fundamental shift in UI that have not yet been explored. Part of the goal of the AR/VR headset was to explore best practices for the new frontier. I wanted to break away from the standard “Flat UI” trend that are currently used in traditional display based interfaces.
The current design breaks this paradigm by using three dimensional collapsing interface elements that can be tethered and moved between different zones through physical interaction. The wearable zone consists the left and right arm, the viewing zone attaches digital content to the user’s filed of view and the environmental zone lets the user attach digital elements to the surrounding physical space.